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Weekly News - Craglorn Quests and more!

Illusive Lucy / Apr 09, 2015 / News

Hello guild!

Welcome to the weekly guild news and events post for this second week of April. I hope you all managed to enjoy the Easter long weekend, and if it wasn't a long weekend for you, I hope you enjoyed the regular weekend!

Craglorn Questing

Work week getting you down? Struggling to make it through mountains of study? Too much slacking filling you with ennui? Well fear not I've got just what you need! Weekend Craglorn! Can I get a 'Woohoo!'? Anyone? No, no fair enough.

Join us at 11pm (EST) Saturday // 5am (CST) Sunday // 2pm (AEST) Sunday for a jaunt through Craglorn's deadly delves. If the time doesn't work for you, or you want to organise an event for a different time, please let me know in the comments below.

Happy Birthday ESO

ESO is a year old! We sort of missed the birthday of the guild, but we're one year old now too. I'd just like like to thank everyone who has been with us on this journey so far, and welcome everyone experiencing Tamriel for the first time. If you've got some memories of the early days of ESO, let us know about them in the comments!

Events and Groups

Do you have an idea for an event? Want to put a group together for Dungeons or Dragonstar Arena? Maybe you want to start an event at a time that suits you better? If you do, the Black Horse Courier is our subforum just for that!

Third Person or First Person, how do you play?

Don't forget to vote in our new poll! Do you play in first person or third person? Maybe a little of both? Let's find out how we experience Tamriel!

Patch v2.0.4 Headlines

Monday's patch bought with it a number of bug fixes and changes, but here are some headlines;

The feature of this patch was the introduction of special Coldharbour themed siege weapon that drop from Dark Anchors in Cyrodiil. They hit a bit harder than the regular stuff, so worth checking out!

Elfborn: Fixed an issue where this Champion point passive wasn’t providing increased critical values for heals.

Grouping: Fixed the annoying issue where player characters within groups would sometimes disappear when zoning or going through doors. It's hard to heal or tank when half your party is invisible.

Shapened trait: Fixed an issue where the Sharpened Trait was providing more spell penetration than intended. The spell and armor penetration will now scale correctly based on your item level.


That's it for this week, see you in Tamriel!


Um, I'm a dummy. I voted for mix of both, but I thought you were asking PvP or PvE, because I'm a dummy. I'm exclusively third person in Tamriel, because I like seeing what's coming up behind me.
Haha :D
Sounds great! Unfortunately I won't be around this weekend, but hopefully next time...

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